![]() + trigger when memory value < specified value + trigger when memory value > specified value + trigger when memory value != specified value + trigger when memory value = specified value Trigger rumble via memory now has the following options: ![]() J - Lost Levels FDS converted to INES format)ġ61 ( same as mapper #1, MMC1 - Legend of Zelda, Metroid, etc)Ģ25/255( 64-in-one), same games buggy buggy (1942), galaga, galaxian Added mappers (These are all the mappers that FCEUltraX supported that MednafenXĭid not - so MednafenX can now do everything that FCEUltraX didĤ0 ( Super Mario Bros 2. modable design - just edit the graphics in the img folder to create your own skins. Just rename the file in one of those formats to song1.xxx andĭrop it in to music directory if you want music on the background. Music support for tracker (s3m, xm, mod) and Ogg-Vorbis files. add little rage2x icon (thanks to Fagemul)Ĭall it Reversi or Othello its all the same, a classic board game thats quick to learn but maybe not so quick to master, heres the features so far: add view all/available/missing roms set option (and saved) del game info options (always displayed now) add language frontend options (and saved) add little visual effect GAME LISTOPTIONS chg options position for more space (to add more options) add right & left shoulder to go on the bottom/top of game list (thanks to Nickmon for the idea ) add some game info in rage2x.dat (thanks to Fagemul) add german language (thanks to EvilDragon) Megadrive/Mega CD/32X emu, heres whats new:ġ) Fixed a bug in YM2612 when enable SSG_EG.ģ) Fixed a bug in joypad config.Speed up key will no overwrite quick load key anymore.Ĥ) Fixed joypad config delay,make it more suiteble. Added ROM name display in title of main window Nestopia exit full screen code#Cleaned some code in the open and close functions (might have caused some weird behaviour) Now discards unused bits when ROM size limits bank number (caused crashes and weird behaviour in various games) ![]() ![]() Now initializes MBC1 Mode with "0" (the bugfix of v1.4 fixed the problem, but the root was something else, see below) Fixed a bug that caused tearing in games like "Micro Machines" Updated SDK with more information about when the arrays passed to the emulator have to exist Fixed a wrong set flag (SBC didn't set the N flag, caused money to count forever in Warioland) Fixed a bug that caused the emulator to crash sometimes when using "GetState" More accurate window emulation (window enabling / disabling, fixes bug in score screen of "Donkey Kong") ![]()
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